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Durdan's Park Primary School

Computing

In Durdan’s Park Primary school we aim to equip our students with the knowledge necessary for them to navigate our increasingly technological world. Our ambition is to help our students understand the ever changing expectations and possibilities of technology by exposing them to range of equipment in the modern age, this is often referred to as digital literacy.  We also aim as led by the National curriculum to help our students become more adept at Computer sciences promoting logical thinking and challenging our students in the practical use of computer programming.

All of these areas are taught with an underlying focus on E-safety. It is our top priority with in computing that our children are able to use these technological advances in a safe and secure way. That they are equipped with the skills to handle situations they may find themselves in now and in the future and furthermore that they have the skills to avoid such situations in the first place.

Areas of focus in our school which carry across the school include:

Programming: From Early Years children begin to learn the skills of computer programming and the influence they have on modern day life. They begin their education with simple programmable toys and work their way up to programming complex games through programs such as Scratch.

Debugging: children learn from early years how to use logical reasoning to solve problems they may come across in programming. We find this education into problem solving not only promotes our children’s computer literacy skills but these skills spill over into other subjects such as Maths and Science.

Digital literacy: the children are exposed to broad range of technologies from Early Years all the way up to year 6. We give them the opportunity to explore the practicalities of this equipment as well as the possibilities they open up. Some of these include, cameras, videoing equipment, voice recording, music composition programming, digital artwork and much more.

Practical skills: We also aim to prepare our students for the practical demands of modern life when it comes to technology. Ensuring our students have basic typing, excel, e-mail and data skills to allow them to navigate the expectations they are likely to come across in the future.

E-safety: It is of the upmost priority that our students are equipped for dealing with technology safely and securely. We aim to teach our students how to avoid dangerous situations around technology but also the skills they might need if they find themselves in a dangerous situation. Their safety and their education into keeping themselves safe is a constant in all of our lessons.

In KS1, one of the ways we are teaching the pupils about the language and concepts associated with computer programming is by using Bee Bots and Pro-bots, which are simple programmable robots.

In KS2, we are developing a widespread use of a computer program called Scratch; this program enables pupils to develop knowledge, understanding and skills in computer programming. It is a programming language where children can create interactive programs such as stories, games, and animation.

As children create with Scratch, they learn to think creatively, work collaboratively and reason systematically.

Scratch provides a structured and open-ended means to develop computer programming skills across all abilities; in Year 3, pupils are presented with a structured task using basic operations and various tools which can then be used to create more complex animated games etc.

Computer Science will also provide pupils in KS2 to deepen their knowledge and understanding of the difference between the Internet and the World Wide Web, i.e.

The Internet is a global network of networks joining computers together and allowing them to share information through Internet Languages and The World Wide Web is one of the services that uses the Internet to share information using web pages that can be viewed on browsers e.g. Google Chrome, Safari or Internet Explorer etc.

It is very important to instill in children the notion that every programmer makes mistakes and that mistakes are normal and that debugging is a normal part of the programming cycle. More importantly, it is the pupil’s job to debug a program, not the teacher’s.

Computing Curriculum Map

Computing Skills Progression